Basemark is currently looking for a 2D/3D concept artist, in order to produce high-quality (AAA) concept material for our upcoming project. Both temporary contract or commission work are acceptable. Design specs and story will be provided. Artstyle is realistic. Deliverables include: * Environment concept art (1-3 stills)…
1: Whenever he says anything you say "right", "Person 2", you know that? 2: Right. 1: "Person 3", what do you think? Your staff just follows you around and says "right". Just like a regular parrot. 3: Yeah, shape up. What are you some kind of parrot? 2: Right.
invert green channel in unreal. very easy to do, in the material editor, multiply the normalmap by a 3 vector, with red and blue channels set to "1", and green set to "-1".
Well my 3 ideas didn't work. 1. setting the faces you didn't want distorted to have custom normals. Results had projection errors. 2. Same as 1. but averaged the cage. Results had projection errors. 3. Tried to split uv groups and back and then merge. It completely fixed the projection, but caused errors on the seams like…
Umm... Use multiple subtools. Say. 1. Body + limbs 2. Head 3. Shirt on top of the body (1) 4. Arm wraps on top of the arms (1) 5. Leg wraps on top of the legs (1) 6. Hands/Claws 7. Pants on top of the lower body (1) etc.
Let's see how long it should take to make some of these models for a professional artist working on it 8h/day: - hostage : 2 weeks - bad guy : 3 weeks - swat : 1 month - pistol : 1 week - assault riffle : 3 weeks TOTAL : 3 month 1 week Now let's multiply this by 3 because you are a beginner (I assume you are because you're…