I encountered a problem when importing the st. file into Unreal Engine 5. When I added the Wind Directional Source in UE5, the tree didn’t move. I wonder which step I did wrong. I tried many ways to fix it but haven’t resolved the problem yet. -I tried to add Speedtree or Speedtree Wind node to the World Position Offset in…
Hey guys, i made twigs with leaves in 3 different variations in max and want to bring them into speedtree. my problem is that these twigs are baked with the leaves onto a plane. how can i place both in speedtree to get the baked result?
Hey guys and gals, We've just implemented speedtree into our pipeline at work and I'm getting up to speed with the program. There's one things that's really bugging me ... when I bring the model of the tree into engine it sometimes can triangulate the cards badly and I was wondering if there was a way to triangulate the…
Hi, I'd say over 90 percent. But remember it's not just poly counts that matters in a game engine, there are also some other factors that should be considered. In fact SpeedTree cares about it being used in game engines more than they want it to be used in other application. I did put up this course as I thought that…
Hey guys, my university hasn't transitioned to UE4 yet and I need SpeedTree but all I can find is the UE3 demo and the UE4 full version. Does the UE4 full version of SpeedTree work with UE3?
So I'm working on a project with some people, one guy is making the tree's in SpeedTree and I've got a large terrain to place them in. UDK won't let me use the foliage tool to place SpeedTree tree's easily, it only wants static meshes so do I have to place every tree by hand and rescale each to create variation?
Hello! I have recently started using speedtree and but have ran into some trouble in UDK. No matter what i set my LOD-distances to, it makes no difference. The tree changes to billboard way too early. I have tried to reimport the tree with different settings from speedtree a couple of times, and also changing them in UDK…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
Hey guys, i made my first tree in Speedtree and it looks decent for the first attempt but i got a little question on this. i got a normal green leave texture and changed inside of speedtree the color with the setting "color adjustment". this works quite well but when i export and save my tree out it wont appear in the…
So i have been wanting to learn how to use SpeedTree for a while now so I got myself the UE4 version and im going to learn over the summer how to create some great looking trees using it. I can make trees in normal software packages but i think SpeedTree trees look great so I want to learn how to use it. any tips on how to…