Short answer: PDO is more expensive than Masked Opacity and can be just as expensive as transparency, so it's a poor choice to use as a replacement for Masked Opacity. Just use masked opacity. Longer answer: First lets make clear the terms we're talking about. Masked opacity usually refers to the binary calculation that…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
So I've taken up making photos into pixel style art using beads. There's some really great examples out there. I'm having issues with getting the size I want the design to be. Maybe I'm just over thinking again. Here's the break down of what I've done.... I scaled down the image til I got the pixel look that still retained…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…
From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
How do I get a perfectly aligned UV map? I mean pixel perfect. I'm a newbie using low polys and low res textures in an attempt to learn the basics. So apologies if the answer is obvious. My problem is that I don't know how to properly unwrap the UV in order to be able to texture details at the pixel level throughout the…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Hey everyone! I'm in the process of making scripts to help speed up stuff for pixel artists in Photoshop which I'm calling Pixel Art Toolkit. So far it's 3 scripts (with more likely on the way). -Spritesheet to Animation Say what your frame dimensions are and how many frames are in it and your desired frame delay Sprite…
I'm making a large number of 3D assets in Maya for use in a lowpoly game where all textures have a pixel art style and are completely unfiltered (i.e. no resampling when scaled). Because of this, I'm making my model UVs "pixel perfect" relative to the resolution of their texture. A simple example: Note that all UVs are…