So I have begun working on recreating the force of nature from TF2, I wanted to give weapon modeling a go and I thought the guns from TF2 were quite basic so I thought I would give it a shot. This is what I have so far, criticism is welcome!
Hi Here is my concept of the beast.https://www.artstation.com/artwork/NZ2Gz He is the guardian of what is left of Mother nature, with that burden he have her essence to will her power.
Hey everyone! Dedicating my first post to an environment I just completed. Here is a forest/nature environment rendered in Unity. I really wanted to test out the engine and see what it can do. Damn, was I surprised. Please feel free to give some helpful tips. I love getting feedback. :) [ame="…
? Hey there! This is my first time participating on something like this :0! So I hope I can get trough this without getting too nervous I hope the tittle is good enough I always wanted too see or draw my own version of this idea, Diana as spiritual Nature guardian, I just really love Diana's story and I love the potential…
Is there something like an ideal natural pose for a humanlike character? A typical T-pose is actually exaggerated in most cases, as the various characters rarely have their arms positioned that high. This only leads to significant distortions in the mesh if they have to be rotated downwards so strongly. Or what do you…
Hello everybody ! New environment , focused on nature and open space (opposite of my previous one) An old path to a creature's cave . But has been forgotten for a long time. Creatures is probably dead . Nothing violent , really want a soft mood . Round shapes, loft of plants and old rocks. Here is , my first layout,…
Just finished working on a prop from natural selection 2. I would love your feed back because I plan on adding this to my portfolio. https://www.artstation.com/artwork/lE5RG https://www.artstation.com/artwork/lE5RG
So lately, i am really fan of Volume modeling, displacing with fog sims. Here is my latest work. Nature colorad awesome abstract texture projected on female model that converted to volume and displaced partially. Software : Houdini Render : Mantra Sim Time : 4hr Animation is rendering atm. I will publish here soon.
Just submitted my first steam workshop item last night! 3 piece set for the ol natures prophet. I know there are a decent amount of items for this guy already but he's my favorite character to play at the moment so I couldn't pass up a chance to at least give it a shot. We'll see! hope you folks like it. (steam link)…