I'm highly susceptible to RSI, so I've dealt with that a lot as well. Keyboards and mice are extremely un-ergonomic. The main thing is getting a tablet. Not a display tablet, but one you can lay flat on the desk.It also helps to get a device to replace the keyboard while working, but that's pretty difficult with Blender…
Hi everyone, is there any way to solve the complex pole here where the red cylinder meets the cyan surface? I tried to chamfer the edge but it's still there. Thank you.
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
What Substance workflow + export settings would you use to get the best results in UE5 using the new Substrate materials? Mainly to prevent 'white fringes' problem that was common in the UE metalness workflow around gradual transitions between metal and non-metal materials like dirt and paint? So basically a 'specular' PBR…
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
Im like *this week* fresh to the forum and I've been super impressed by all the resources here. This place is a treasure trove of knowledge and information. But I was only able to get here through Pinterest, funnily enough! It might help to set up a community youtube channel, maybe?
Your point about dumping responsibility for orbiting the model and finding places for feedback is such a good one we hadn't considered that! Loving the idea for allowing the author/creator to set their own "render views" to be more specific and granular about where they're requiring feedback and limiting the friction for…
Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…