it's more likely it just hasn't finished setting the material up before the next line runs. I don't do mel so can't really suggest a solution but if this were python i'd assign the created material to a variable and then act on the variable rather than making the assumption that the material exists. I assume mel can do the…
miauu's Materials Reducer 1.2.2 is available Changelog: + NEW: Slight UI changes + Fixed: Error when a material is added to an existing view in the SME
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Objects act as light sources when ray tracing is enabled, all you need to do is give them an emissive material. Emissive materials require quite a few samples to resolve though, so you may need to increase your sample count for good quality renders.
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
I'd use an opaque material with an inverted fresnel effect for the glow, you could use a mask on top of it to add in wires, overlaps, and wrinkles on top of it.