Hello everyone, I've been working on my own Star Wars Weapons and ships lately influenced by my regular Star Wars Fifth Edition D&D Campaign and I've started my own lore as the where and when the items came from and how they seem to be involved into the Star Wars universe. This is the first Item I've just completed…
AO is usually calculated using only geometry info lightmap/shadowmap is rendered using actual lights Kawe: I think a lightbake can also be referred to as either a shadow- or lightmap depending on how the texture info is being processed in the shader. If it's used to darken the shadows or brighten the lit parts.
Hey all! It's been a while since I've posted! Here is something I have been working on. There are two models here because I am testing different settings on the meshes. The actual handle part is an older mesh than what I have currently, but will replace soon once I start texturing it. Let me know what you think!…
Hello! I thought I knew how to make good UV's for lightmapping. I was terribly wrong. I've created this simple celling lamp model. It baked quite well. Lightmap on the other hand look awful. UV isands have 4px space between them. All islands are pixel snaped. UV's created with Blender. Please help me!