I was wondering how you guys actually practice hardsurface modelling. So that I can be more efficient with my practice. Do you model specific elements of an object, complete a full model etc? Thanks.
Hi guys, i got some free time so i started blocking out this weapon blaster based on a concept made by Denis Melnychenko. What do you guys think? Time to hardsurface this bad boy.
Hi all, this is a project I'm working on at university. It's my first full hardsurface project, being a character artist traditionally. Any critiques and feedback welcome.
Hey all, I'm working on this sci-fi themed vehicle based on an original concept by arnaud caubel. I tried to push my hardsurface skills and shape design. I would love to hear your opinions and any feedback.
Portfolio: https://www.artstation.com/thirstynerd Contact: JordanTrepanier3d@gmail.com Skillset: HardSurface Modelling Prop Modelling Texturing Sculpting Creation of shaders Comfortable working both realistically and stylised. Experience: 2 years of school and art Open to both contract and full time work.