I would say someone who you have to constantly walk around in egg-shells/is very hard to work with in general, stuff like extreme arrogance/lack of empathy and value of the time of others. Thats what comes to mind hehe
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)
Look into neox's and dimwalkers suggestions. With a bit of finessing you should be able to fix overlaps. Edit: Rejoice! It looks like you can pin verts with unwrap pro after all =) https://polycount.com/discussion/235489/uv-straightening-and-its-perks-on-lod-generation
been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
less materials is better in general but it doesn't make any difference whether the mesh has multiple materials on it or not cos it'll get broken up by material when rendered anyway separate parts is a generally a good idea for stuff like windowframes or anything relatively dense since you can re-use it an thus save memory…