Well, thanks for the critique. I changed some things around and I redid the shoulders. Here are a couple of pics. I've gotten conflicting critiques on the legs so, I loosely matched them up with Vida Guerra's and they'll probably stay like that unless the person grading it has a problem with them.…
Wonderful characterisation! I really love the humour. By coincidence, I did an alien as a dog too, but mine's only in it for a few seconds as part of a larger scene where he's on a leash in a main street with Preddie taking him for a walk, so completely different. Did you keyframe it all in iClone, or use mocap? And what…
HIK (in maya/motionbuilder) actually requires that the skeleton be in T-pose during characterisation for best results. Normally the character will be moved to T-pose from whatever pose they were modelled in after skinning for this process though. Another thing worth pointing out I think is that the 45 degree pose is…
This is what some good guy at cgTalk.com response to my request, but I haven't been able to execute it, maybe it is just a rough example. Anyway, it will be best to work with any names of objects, not just a predifined ones. I always have different parts named differently depending on the concept. (local parts =…
Why is being a sexual object worse than being an object of violence? Why is it males' fault for aspiring to violence and domination? Ever think that the pressure that exists for women to be a certain way has a direct counterpart for males too? You're just faulting males as a whole and kinda characterising them as sexual or…
I think my comment then would be to consider your presentation - how are you going to make this stand-out with respect to every other glock model out there? It's going to need something extra because it is not a particularly complicated or interesting subject on its own. You've maybe moved through the texturing too…
My views on this so far (i've watched up to ep-5 now): 1. it's a bit too grimdark to fit in with the rest of the current marvel cinematic universe... particularly . Don't get me wrong, i love the characterisation and i like that they're pushing boundaries, but with some of the more obvious hints toward some of the other…
Hello i am currently created stylistic GOLF assets for my portfolio. The one i am currently trying to get going is a Tee Box. Here is my concept that i made: Basically i want to keep it in-game low poly with a diffuse and normal map etc. I just need some critique and some advice on topology. I reckon i am about 50% through…
I have no problems with that either as long as it's working efficiently. That's the problem though. When Ton's ideas or preferences clash with a more efficient means of accomplishing a task or come through a feature he doesn't like - efficiency loses out and there isn't much one can do about it. I can go into examples if…
I thought that the storytelling in Uncharted 1+2 was very good for a videogame, but as a standalone narrative it's no more than an enjoyable derivative of the movies that the games were inspired by (Indiana Jones etc.). I think it's the novelty of even functional storytelling in a game that makes people think that it's…