[ QUOTE ] Does anyone else find that their tablet doubles nicely as a drink coaster? [/ QUOTE ] I find it doubles quite nicely as an xy-controller with pressure sensitivety and multiple controllers with Miditab.
Lmao, this is awesome! It worked flawlessly once I found the Movement speed xy at the bottom, you are the MAN. I'll post my character once it's done with it in action. : DDDD Many thanks.
Woah XY what you're drawing with? That last one is so nice with the crooked glasses and all! A pic to explain the eraser thing : Not great a drawing but it's very fast in the making and also very relaxing to do!
EDIT: If you have echo all commands turned on it will spit out the window path for script editor. Just tried that code on 2014 with $b = updateManipCoords();print $b; added at the end and got the xy position of the pivot.
A screen aligned texture would look similar to this. In that case, you would simply use the screen xy coordinates as texture coordinates. Where do you want to create this effect? I mean which engine or renderer?
You can extrude the ring of inner edges in on XY and with all of them still selected merge edges to center Also, you can set materials in unreal to be two sides, so you won't have that issue.
yea, tried it out, i dont think it does. or maybe my XY was wrong as far as normal map channels. X = right to left and Y = up for unreal right? havent used it in such a long time i forgot.
Maybe I'm not understanding you, but you are multiplying the center by ratio. I just commented that out on those line and it's scaling from the XY center of the selection. xPos = selection.center.x --*ratio yPos = selection.center.y --*ratio zPos = selection.min.z*ratio
Because the grid only exists on the XY plane in the perspective view, that's the only way you can snap. AFAIK, you'll have to switch to a side ortho view to grid snap on the Z axis. It'd be nice if the grid was "3D", though.
Does that not restrict movement strictly to the xy plane? Even with custom grids at all time wont either the x, y or z coordinate need to be zero? I want to be able to move an object anywhere and it always respects the 10cm increment.