Hi, I'm trying to export a marmoset viewer file for artstation, but the results look very different from what I see in the viewport (as you can see in the image attached). I have no idea why its doing this, but it looked like the lighting was different from my viewport, so I deleted all of the lights in my scene and…
Hey everyone, This is a quick scene design and lighting study inspired by the upcoming game "The Last Night" and its cyber-punk themes. I tried to experiment with a couple of lighting styles to stay with the theme. I also added some characters to tell a story about what happened in the scene. This was different to the kind…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I’m making a scene of a train car with a big window and I’m trying to make it look like an environment is passing by ideally without modeling an entire world any suggestions on how to do this?
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
I happy to say that I finally finished this scene! What started how small art challenge inspired by my Halloween wallpaper - became small 3D scene, which I'm planning to publish in Untiy store. The main gall was do not use any 3th party assets. It's amazing how hard it is in life to find the perfect time for any project,…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
I made a scene to test the art style of a game I'm working on. I'm going for a retro look that incorporates the glowing and cel-shaded style of Zelda: BOTW. Is it appealing? Any feedback is welcome!
Hello everyone :) Recently made a scene in Blender, completed it but there's something that looks off but I can't put my finger on it, I want to achieve a realistic look. Any feedback would be appreciated =)
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…