I doubt anyone does a gamma correction to the curve. SpecularValue = (pow(saturate(dot(Normal,HalfAngle))),SpecularPower) * SpecularColour and that's it. Find the amount the surface would reflect the light source (N dot HA), raise that to some power (either a shander const or a map controlled value) - this shrinks the…
I'd like to share with you a real-time HLSL Shader for Maya’s Viewport that I wrote as part of my exploration into the wonderful world of HLSL. Try it out, and if you like it, let me know! Updated - 11/30/2009: lcNextGenShader_1.2.fx Updated: lcNextGenShader_1.15.fx My Original Blog Post lcNextGenShader_1.1.fx Download:…
http://wiki.polycount.com/SpecularColorMap http://wiki.polycount.com/SpecularGlossMap Level is the same control as Color, except it's only brightness of the specular. Color gives you brightness, as well as hue and saturation. Edit... some general texture-type resources here: http://wiki.polycount.com/CategoryTextureTypes
Marie: thank you! :) Jesse: thank yous, and thank you for all the help ^___^ Paul: thank you so much, i'm pretty happy with the textures too :D Jonah: thank you! XD David Wakelin: thank you so much, and is this what you were wanting to see? :) Hang10: thank you so much! ^_^ Miles: thank yous! :D catzpaw164: i haven't…
I think a key to creating good metal is your specular maps, so you may want to post them as well. Also take a look around: http://wiki.polycount.com/SpecularColorMap?highlight=%28%5CbCategorySpecularMap%5Cb%29 Not quite related to the metal, but the mesh seems to have a discontinuity angle of 0 which is causing every face…
Overall, she looks pretty cool. I agree with pseudoBug suggestion. Eyes needs more stylization. Hair too. Maybe you could use this as textures reference: http://www.polycount.com/forum/showthread.php?t=86808&highlight=bb+hood Metal is looking dirty and blurry... You could buy this tutorial, if possible. Very enlighting.…