Actually, can someone explain to me: why my height map looks different in SD from SP? A bug? Because the converted normal map in SP looks fine. This leads to another problem: I can't seem to find a constant Normal Sobel intensity in SD that always give me the same Normal output as the automatic Height 2 Normal conversion…
Hi I have a problem that i can't figure out for a while .. i was trying to use VRay in maya for the first time so i exported my texture maps from substance painter by using VRay configuration to attach them to "VRay mtl" in maya by following the Allegorithmic documentation on their website!…
Sometimes using textures to project pores and wrinkles on face for example is easier and faster way instead sculpting all of those in ZBrush. So my question is: Does SP have support for painting displacements like MARI have?
Introduction Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. The level is large and takes around 2.5 hours to complete. It has…
Solved!! Problem was in the position map. I ve baked it in Marmoset and when you apply it in substance painter project, it cause such problem, though there is no much differences between SP position and Marmoset position. Marmoset: SP:
Hi guys I have recently exported my maps from SP but here you can see that I got only combined map for rough. metal. and AO. Any idea what is wrong with it.map name - C L_08___Default_OcclusionRoughnessMetallic
Hi, some "generators" (substance fx) in SP need a world space nm. I bake my stuff in xnormal, so can you also use an object space nm, instead of world space, cause both maps are similar? p.s: will there be a 16 bit tiff export format? thx
This is a question regarding film transfer. I have to transfer a quicktime movie to a Betacam SP tape for an animation festival coming up. Does anyone here know anything about the topic/somewhere I can get it transferred in Toronto, Canada? I also have the animation on DVD, if it is related in any way... This is probably…
Finished the mesh for the SP MT-1 4-8-2 Steam Locomotive, currently working on the 160-C2 Class Tender for the engine to use. (The middle image represents MT-1 number 4315 in 1939)
hey all, i wanted to texture my car in SP. I have provided an image below and wanted to create something similar to that. But i'm confused on how to do it. Do i work with material id or something else??