Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…
Trying to do some lighting tests with my chinatown scene [see -> here], and I'm running into problems. First off I have no idea how to create any light except for the standard one you get from right clicking > actor > light, and I'm pretty sure there are other ones. That one is like an omni light in max and it sucks. Any…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
https://www.artstation.com/artwork/zOzQJw Hey guys, wanted to improve my lighting and composition with this scene, any feedback for my next project would be really appreciated!
Interesting, didn't sit through the entire vid so maybe overlapping somewhat. Now I also think aspects worth mentioning other than physiological factors resulting from sleep deprivation are those associated with environment or basically a 21st century lifestyle which is entirely due to the profound consequence of 24/7…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Are you using any references/inspiration for the lighting? :) mostly asking because it seems to be a nice range of brightness where it's hitting stuff directly, but the indirect light seems weak if you look at the fabrics - might also be too dark albedo textures maybe? Small scale assets looks nice so far :) happy to see…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…