For looping the idle, look into Out-of-Range Types http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-0452F206-6025-440F-92A3-823892368B63 For the path, you could assign the root of the character to a Path Constraint http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-10AC3D82-523D-4670-8240-D6E3AC79F0BF
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
hey guys I'm planning to make some new healing wards for Juggernaut but one thing I couldn't find is the healing ward's technical requirements. Does anyone know what is the triangles and texture limit? P.S. I extracted the default ward and Kuur-Ishiminari ward. The default one had 3366 tris and Kuur-Ishiminari had 1231.…
IIRC Kwarmm posted a 2 parter on Flash panels. Hopefully can find it though whenever I tried anything with Flash panels I failed :( EDIT: http://www.polycount.com/forum/showpost.php?p=1671608&postcount=1214 http://www.polycount.com/forum/showpost.php?p=1672118&postcount=1219…
Hey guys! I have modeled a good amount of cosmetics that need texturing for their color, normal, and speculator maps. I'm not very great when it comes to matching tf2's art style for texturing. So I'm looking for someone really good and experienced. If you're interested. please hit me up on; twitter: @Muhai17 steam: 無敗…
I saw a concept of a house I saw that I just had to make so I went off and made it. Foliage was not made by me, am planing on learning how to make that in the future. My ArtStation: https://www.artstation.com/artist/ashindale Concept by OKU Link: https://www.artstation.com/artwork/2OqVx -2632 faces -5235 tris I would love…
ahhh, never used marmoset personally..I didn;t try hard enough to get it working properly in Max I guess...thats the right amount of glow right there :) I dunno how much time you got on this one but you could model an empty shell casing next to the gun, have a bit of smoke coming out of the barrel, and one "T" not glowing…
I'm a little confused because you suggested a budget of £1000, but then the build you've started is on pace for a fraction of that. If your budget is £1000, than I'd certainly try to go with a quad-core processor (important for zbrush), and if at all possible you want at least 16GB of ram for decent modern zbrush…
well its in a school courtyard, its supposed to be semi-old i guess. i have darkened it like you said since thats the way the bronze ref images usually look and have added patina to it. the final tri count is 4231. im calling it pretty much finished unless someone has something to critique. i still have to make the stand…