No not a cutscene; [ame]http://www.youtube.com/watch?v=Xnc1SKGbvmM[/ame] using this. but you will only be able to do it in certain areas; so we limit the puzzle areas and limit what the player sees. For the wire, it's a repeated texture section on the map, so those extra lines are where the texture seams are. On the uvs…
you should create a fully subdivided model to bake onto your low poly so that your model doesn't have these unnaturally sharp edges. Without a proper bake, the model is going to look very primitive like a ps1 game. You should always keep up reference for the material you're texturing. Just open up google images and type…
here's a few I like: (while trying to avoid some of the overused oens): Pistols: FN Five-SeveN (base for latest BSG pistol) http://world.guns.ru/handguns/hg18-e.htm HK VP70 (Single Shot pistol, 3 rnd burst with the stock attached) http://world.guns.ru/handguns/hg84-e.htm *Sig 232/230…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
Sorry for the bump guys, I've been following this thread for a little while and it's become my go-to source for anything POM Decal related in UE4, so I figured this was the best place to post. Not sure if anybody saw Josh Van Zuylen's Foundary 42 Art Test, he posted it up a few weeks ago and it's absolutely stunning.…
As someone who has been part of the SC2 modding community, I saw the news and just laughed loud and long. In case nobody remembers: Blizzard wanted to add paid maps to their Battle.net structure for SC2. The entire discussion about paid mods/maps happened back then too. And the overwhelming majority saw too many issue with…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…