Hi everyone, I'm between projects at the moment and thought it would be nice to return to my hand painting roots. I wanted to focus more on adding a little something something to the given concept, so I gave the mailbox a tail (like a mailbox flag) and tried to add more to the environment with plants that are also in the…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
hi there! made a few skeletons for Asset Store http://fc03.deviantart.net/fs70/o/2014/331/3/3/3395b0fc73814c1123c7e79841a09888.png http://fc08.deviantart.net/fs71/o/2014/331/4/7/47fc33ff5fcf2aafbbfc45283f4e30bf.png http://fc06.deviantart.net/fs70/o/2014/331/f/5/f561ebef12ab696f8805761d99fdbffc.png
Starwars 1313 Although now sadly canned, LucsArts used Mari for all of the asset texturing in 1313. They replaced the Mari shaders with their own so they had 1-1 accuracy between the Game and Mari. We added Dds cube maps, shadows and a few other features to support them.
Ah. I see what you mean. Just googling about with "i5 ram mhz 1333 or 1600" i5 and i7 memory controllers run at 1333 anyway. So unless you overclock, 1600 is pointless. I might overclock it do at some point though. So paying the extra couple of quid is no biggy.
Here's the ~finished game-ready model for Boba Fett 1313. I may come back to him in the future to properly finish this by adding his gun, a holster, a backpack piece, and give him a more interesting pose. But right now I have some other projects that I need to start. Project: Boba Fett 1313, Game-Ready
Art Direction & the assets are important too. UE3 - Star Wars 1313, people flipped out and swore this was UE4, from what I've heard it's using the Samaritan tech so UE3 or... UE3.5? [ame=" https://www.youtube.com/watch?v=BQyGu4EqZsU"]Star Wars 1313 - All 3 Extended Gameplay Trailers - E3 - YouTube[/ame] UE4 - 3D Mark, kind…
Thanks Ravenslayer! Yeah, the Lucas Films Star Wars thing came out about a month after we finished the work on this film. Obviously I was blown away by the level of realism they achieved. 1313's engine is based on unreal 3, but still the quality there is staggering. I bet it's some monster PC with 200 tesla cards, and the…