Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
I recall them trying to get SMB onto the Wiistore, but were unable to get the files down to the correct size http://wii.ign.com/articles/114/1141940p1.html Seems the contract was that it couldnt be on the PS3
New issue of 3dcreative out now! http://bit.ly/1FsBFZZ For a sneak peek of what the issue holds, see our feature on 10 reasons to check out issue 114! http://bit.ly/1zNY9fN
Im a fan of cloth mousepads. I like my Roccat sense, its sturdy and thiner than most other cloth mousepads. works with all kinds of mice. http://www.randomlyaccessed.com/content/news.php?action=fullnews&id=114
So I was just screwing around in UDK, and I made a pretty nice looking material - and then I looked at the statistics. Apparently it is 59 LightEnv shader instructions, and 114 vertex shader instructions. Which sounds afwully high? I tried cutting out things, but it'll only affect the LightEnv figure. The vertex shader…
In your screenshot, the max render time is set to 10s, that's probably why your GPU goes back to 0, but you got 114 iterations in 10s, so the GPU is definitely used. For the larger scene it's hard to say without seeing a log file.
Day 114 of my 360 days of art: 🟦 I practiced sculpting a head (Day 1/30). 🟦 I conducted research on product label design and took notes on colors. 🟦 I watched videos on product design. 🟦 I assisted a Blender user in troubleshooting a question.
3DS Clean has one such script...forgot which one, but I remember installing it and it worked like charm (except when creating rigs, even those were grey with black wireframes). EDIT: Found it: Automatrix http://www.polycount.com/forum/showpost.php?p=969473&postcount=114