Oh, don't get me wrong, I try real hard. I understand what you mean though: gotta aim higher everytime you can. I am glad to see I made the right choices for my portfolio pieces. I had seen 1000000 AK-47, 600000 badass dudes in armor (I am kinda allergic to those) and 50000000 sports cars. I just couldn't bear myself to do…
what are the dimensions of your model in system units ? If it requires insane high numbers ( eg. modell dimensions are about 1000000 units or so, just as example), it might even be some rounding issue. Never seen those happen in skin, but would be logical that such things appear there too ( like in all the other areas in…
I would say it doesn't really matter. Show that you're a good artist first and foremost. Show fundamental understanding how how materials work. Show understanding of your modelling/texturing skills, and understanding of materials and surface properties. Showing you understand anatomy/skintones is a lot more important than…
I don't know if this got mentioned before, but I got an reaaaally annoying behaviour on this newest version of textools. I never bothered to download it but used 3.0 instead but decided I should give it a try. Now I'm that close to switching back. It happens quite randomly. Whenever I have a selection in the edit Uv window…
yeah... those things are fucking insane. Probably the most challenging enemies in the game for me. There are a few moments where there are 2 sets of 2 back to back, where you really have to push to be perfect.... or lucky :) After their introduction, they keep getting faster and doing more damage. Later there are uber…
regarding the Bite/infection discussion : I think they're pushing aside the "bite from zombie > become zombie" concept. It seems to me that the reason chopping off the leg would help and the reason that they're checking for scratches is infection. The only way to become a zombie is to die - and the bites/scratches are kind…
Thanks a lot warrenM but i think i have enjoed a very good parental home education. So i think i don't need your advocating about civil tone. I'm a very simple person and i don't like to offend people but i like to discuss especially when it comes to injustice like here. @fearian, Of course i'm speculative about megascans,…
well i have an i7 2600k and it seems to be very fast in realflow i can simulate 200 frames of a pretty "intense" 1000000 particle simulation in about an hour and the time to mesh it is about half that depending on the final quality you are going for. and if that still aint quick enough you can get one of the new lga 2011…
Heya. Been lurking here for a long long time, never posted any of my own work. I've been modelling for about four years now since I was fairly young, but my main problem is that while my modelling has come a long long way, my knowledge of texturing remains fairly basic. To provide an example, here's a small example of some…
Issues with viewport clipping etc are related to relative scale. I. If your object is 0.000001 or 1000000 system units across you'll have trouble. Display units fall down a bit when you need to use small numbers (Eg 0.0001) because the default setting is to show only a few decimal places(this can be increased but you still…