Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.
Do you have all the armor and props fused through Dynamesh? Unless you're planning to 3D print, there's no need to do that. Easier to keep things as separate subtools. Also might want to install this plugin since the Subtool list Zbrush comes with SUUUCKS.…
Thank god for coworkers. For whatever reason the latest download of the plugin does not have all the icons in its folder. So all I did was have my coworker email me the missing ones because she has a working Nightshade editor. But the developer might want to check why the plugin is downloading with missing icons...?
If you have 2018 Update 1, you can use the Model Assist viewport style. Check out the help here (scroll down to Model Assist to see what it does). If for some reason it doesn't appear in your drop down, you may have to delete the enu folder in AppData to reset viewport styles.
You can check this thread i started http://www.polycount.com/forum/showthread.php?t=147661 There's no easy way to work with model that has no normals map baked for high poly to low poly. I personnally work with curvature map that i paste in the custom mask folder (when dynamask is open) . It's a lot of trial and error from…
+1 Set up a bookmark folder for Polycount, or even subfolders inside that for 'Artwork', 'Tech Stuff', etc etc and then bookmark threads you like. Whilst the threads are active you have them within easy reach to just click through and look at, then have a clearout every once in a while when the thread is no longer of…
If you set up a scene how you like and save it to the 3dsmax scenes folder as "maxstart.max" it will load that scene every time you launch max or "reset". That won't force your settings on another persons file, you would probably have to script that yourself... but that should keep their settings from sneaking into your…
Hey Midnight, in the swatches folder of the Quixel Suite 2 directory there is an fbx you can import to Modo and color sample from its materials. Alternatively there's a photoshop swatches file. Modo is something we plan for the future of Quixel Colors and will post in the Quixel Tools Group our updates regarding, I hope…
Tight as a drum, of course. I can't sperg about any liberties since I don't know the platform, and what kind of knob really gets into PDWs in esoteric calibers anyway Now all you need to do is convert it into it's HL2 mythical grenade alt-firing version saving the wires to erotic/ref folder
Okay, well just for posterity, I JUST fixed it. Apparently all you do is completely delete your preferences folder in your documents. I'd only been deleting the one pertaining to that exact version of maya (I have multiple versions on my comp) So yeah, just figured i"d clear it up.