Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
it's the color space unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform. you can so a few things: change the source format stuff on the texture asset in unreal, output the images in linear space output your color maps in 8bit i generally do the first one - most people…
the industry is in a bad spot, thousands have been laid off so you're competing against senior AAA devs who are also having a tough time getting a job. If you want to tailor your portfolio towards getting hired, focusing and organizing is a good idea. I currently see characters and environments and a car; I would separate…
I often see the Specializing as a catch all recommendation for finding work in the industry, but I no longer think it's quite true. Looking over all the jobs these past months and quite a number of them, even games industry jobs, often ask for a number of different skills beyond the thing they ask for. Then, there's all…
miauu's Quick Spline Measure allows you to quickly measure: * - the lengths of the snapped segment and its closest adjacent segment * - the distance between the points of the snapped segment and its closest adjacent segment * - the angle between the two segments You can do all those measurements without selecting any…
First post here! Hi everyone :) I have been working on recreating Briar' (a character from League of Legend) weapon at the best of my -limited- capabilities. This is the main reference I used: And here is my prop both in unlit and lit mode from substance painter, everything stock with "Studio Tomoco" environment: Other…
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Hello everyone, how are you doing.So, I'm in the midst of modeling this handheld controller from PACIFIC RIM(as you can see I've gathered enough reference). I've managed to get the general shape, but when i try to solve the topology to hold the edges and making the object feels alive i get this issue, in this specific…
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
It's ok .Nobody expects better from 8 bit compressed normal maps. Would be worse in actual game with screen space environment reflections and AO and still nobody would notice with other textures on until it's something of a big scale up to your nose . Then use actual geometry bevel . More padding sometimes helps too. It…