Has anyone checked out this show yet? Rather funny, every episode this guy gets pissed at something and has to destroy it. ....Sad I relate to 3 quaters of these episodes haha [ame] http://www.youtube.com/watch?v=-WyKXkW5dME&feature=related[/ame] seriously pretty funny if anyone hasnt seen it yet. The Canadian episode is…
Awesome pose!! Looking kickass so far. The twist of the upper body in relation to the hips feels too unnatural though. I would suggest taking some reference picture of a person doing the same pose to get a better feel of how the shoulders relate to the hips.
Hahah those actors are great. The "mockumentary" feel resembles that of "The Office" which is right up my alley. The comments are REDICULOUS! Who are these people and why are they leaving comments in the first place? *edit Is this related? http://www.youtube.com/watch?v=1QYGSWCKaFY&mode=related&search=
A couple of questions just to be clear: is this about redesigning an already exsisting character that has some relation with a "beauty" no matter the tale or movie or video game or movie? or inventing our own monster and suggest that is related with a female? or making a redesign of beast, the character from the beauty and…
Hey Mop on a related note - iirc the 3dsmax bakes work perfectly in UE3 since the Epic pipeline revolves around the app. So that's a combo to keep in mind. However ... some UT3 props suffer from normalmap mirroring issues. So maybe it's all related in the end?
hey folks: so im having this issue where when i export a particular object from maya to mudbox the lighting looks strange in spots and i can't sculpt on the surface https://www.dropbox.com/s/zu5p1vw5ch19n4s/rendererror.jpg?dl=0 so ive checked the UV's over, checked to make sure all the face normals are facing outward, and…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
Hello I have made a rock , modeled in 3dsmax , uvmapped in 3dsmax and zbrush , relaxed etc .... made texture seamless in mudbox , created the normal map out of the texture itself and not throught sculpting then I went to paint middle level the seams parts of the sculpt to make it plain and not bumpy and then smoothed the…
Certain Affinity approaches work-life balance the same way we approach our games. We design an environment where creative and ambitious people can connect with others and make things happen. Then we build content to keep people engaged and processes running smoothly. We believe there’s a way to do great things without…
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…