Ahh right that makes sense! =) I think you can push her proportions some more, make the head a tad smaller and some of the elements smaller, like her shoulder-pad while her shoes could be a bit more beefed up to balance her. Good luck with finishing her!
Hey Polycounters, I wanted to share with you my latest Personal Project that i made in Reallusion 3D Character Contest 2024. The concept made by Yan Liang In my Artstation you will find some videos and breakdowns of my process https://www.artstation.com/renanfabricio Concept by : Yan Liang Concept by : Yan Liang
Good idea. I think I'm going to remove her flip in the air and instead have her more vertical like you said for her upward strike and then have her body kind of corkscrew around so she's facing the opposite direction. Do a quick compression and then have her spinning motion.
Her eyes in the reference images are pretty dour, maybe she's making a face, but I feel like you could nail her likeness if you drop her brows and accentuate her forehead. Her upper lip should be larger/wider as well. This is a very cool character, are you doing the masks as well?
Hey Flipside, I am not familiar with your disabilities but speaking from experience with family members I have learned that you really have to be loud and ASSERTIVE and not back down whenever there is an issue of sacrifice between a party you have an issue with. For instance was there anything your school could have done…
I have to agree with a lot that his been said already. In that list of "ALmost never picked" i saw Phantom Assassin. Even though she may not be used in the Tournament Scene she gets a lot of use in normal play. I was begged by a friend of mine to do a PA set. I'm glad i did. I've tried to "play the system", so to speak…
Hey Dave I like your site a lot. You have some really great work up. My wife looked over my shoulder as I was perusing through it and absolutely loves "Widdle Gwirl." It caught her eye immediately. There is a lot of really strong 3d and 2d work, I especially like the Horror/Make-up designs and your Fury model. The only…
Hey all, just learned how to bring skeletal meshes into ue3 and I've been able to resolve most of the issues I've run across with the help of this thread and some of the great tutorials out there. But I am having an issue that I could use some help with. One of the character's I'm working on is a female with long hair,…
Hey guys. Been following this thread and trying to find out what the problem I'm having is, and two people have had it, but no one seems to have been able to answer them. It's to do with the "striping" issue. Here's what I have right now. Now the issue is this: -The model right now is using a 2048x2048 24bit tga diffuse…
Dammit this is looking fine! Very accurate to the tabletop model (I made a lot of fexes...heh). There are a couple things I'd recommend spending some more time on...First, the teeth just seem a bit too thin and poky. Check out some art by Joe Mad. He draws a lot of crazy demons with awesome looking badass teeth. If you…