Hey pplz ! Scenario : I have a painting, and Ive put an adjustment layer over 10 or so layers of paint. Is there any way to collapse the adjustment layer down, without having to collapse all the underneath layers? essentially I just want to be able to apply the changes done by the adjustment layer to the underlying layers,…
Awesome, much better! ^_^ And don't be embarrassed. The more you practice, the easier if will be for your eye to catch these things. I would still like to point out the scale of the attic though. In the concept you can see that the bottom of the attic roof pretty much lines up with the top of the house roof. In general,…
1- Yes, shaders are math's based equations and calculations, so naturally, they will have a heavy impact on the speed of the scene since (in some cases) shaders can be physical based and multi-layered, meaning they take into account real-world properties. Shaders are what drive the fidelity and realism of the scene most of…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
⚒ Spectre Divide - Vehicles ⚒ These are some Vehicles that I made for Spectre Divide while working at Mountaintop Studios. One of the great challenges of the art style was that, being a tactical shooter, we had to make all cover in the game conform to a box shape with straight edges for clear player sight lines. That means…
Idea: -Player can build their own mesh/monster out of blocks. -These blocks will form a monster of the players creation in various silhouettes. (crossy road example below) think like this, but even more variety, like non huminoid non quadraped creations. Squid, or dragon or random many limbed creatures as well. -I want to…
Ok, the stuff i'll show you there are very stupid models, i'm not a 3d artist, i'm a coder but i like graphics and i'm going to do a one-man indie videogame. It will be a Populous\Settlers sorta were the player will control a space colony and I hope to give to it mainly an interesting multiplayer mode rather than a single…
Hey folks. I'm mostly just doing this for fun, it's a good excuse for me to break in my new laptop :) I am quite unfamiliar with the Unreal universe. I played UT2004 with some friends way back in the day but that is the extent of my knowledge. I was always more of a Counter-Strike kid back then :P I saw the "Space Castles"…
I am looking to build a small team to create a single player, narrative-driven first person game to be built in UE4. The concept is centred around a dust cloud aesthetic, which would also be the core gameplay mechanic - navigating an environment where the player's view is continually obscured. The project is being mentored…
About The Game Genre: Action RPG Platform: PC / OSX Premise: Birmwood is a dark medieval RPG with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. Birmwood takes place in a fully custom fiction worked on for…