Hi I have made a player model in Maya and have used a great plugin to export the md3's, .skin etc written by the guys at http://quakerally.com I can't get the model anywhere near the floor though. I have moved various md3's , and all the tags etc up and down but the model just seems to float in mid air. I even added a…
Nothing says drawing happily like a penis tank. I have a old Intous 1 and really tempted to follow you on this. No real need to get the old tablet to work, but this would be a nice project to tinker with and it would be nice to try again my first tablet.
Hello everyone :) This is my latest finished piece, tried my best to make it as realistic as I could but would love to get feedback on what I could improve.
Ok cheers guys, I'm rendering it in Max, I'll look into cubemaps though I'm going to have to look up what a high gloss fresnal type reflection is :) Also it looks like I'll have to try some extra roughness/the mud into the normal map somehow Another question, where does the environment map get applied in Max? Is it the…
I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
This is the current import settings we are getting for a new asset. Is there anyway to add / change the types of texture being imported? For example, AO and Metalness are currently missing from the list. It would also be awesome to be able to setup a "Mask" material that uses our standard mask rgb setup. This wouldn't be…
You ever thought about using Unreal or UNity? You'll get more punch out of it if you're trying to do it for free. lack of GI among other elements is standing out.