Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hi guys I'm doing research about topology and how the amount of polygons affects a model positively and negatively for a school project at the moment and I have some questions. To start this up I'm trying to find information about topology for props but I can't really find much information about it, there is more about…
I hear that environment asset modelling is a pretty sure-fire way to get yourself into the industry. Simply because there are more character artists around than environment. My question is, for those of you who have worked in studio environments, is there a guy that's dedicated to making 'props' and environment objects to…
Not so long ago I remember this project and decided that nothing should be forgotten. So I started to completed all props and materials very fast, almost for the one shot from camera view. Here is what I'm having right now. Right now I think, should I do my own skybox and if yes - how to do it fast as possible.
Hey guys, I've been talking to a lot of recruiters lately and trying to prep for the Eurogamer recruitment fair in London to try and get some work in the industry. I've worked in advertising for a while and QA tested at Sega, but have always struggled to get a junior position in games and would like to one day work as a…
I posted this in the Remote/Contract work section but have been advised to post it here. 3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon…
3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon to help out in other areas. This position is initially a 6 month contract but could be…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
Update , textured the crane : I paid attention to the issue of AO in diffuse meant to give low-freq details, as well as painting a layer for pure color (red /beige ) with soft gradients of discoloration for the same reason of having low-freq / big scale details that help reading the volumes and making the model more solid…