[ QUOTE ] New Media BC is a not for profit organization, so they weren't doing it to get cash, and EA and the other companies invovled don't get any cash for this either. So what then is their reason? Maybe that they are finding it hard to find decently talented people who don't have to be trained up. [/ QUOTE ] Or the…
When you start any 3D model, you have a common workflow people tends to use. One of the errors we all do when we start modeling is to go directly on details without thinking about good shapes and proportions. 1 - Gathering reference : Search on Google for pictures of your objects, the more you have, the better it is.…
I like Modo a lot. For me Modo has a more streamlined feel to it than Max or Maya. Also aside from blender the price can't be beat. I've been modeling hardsurface subD props with it for a few months now and so far so good. The 401 release has been a little buggy for me, but I haven't had any more crashes than I would…
Hello, Folks! I appreciate you taking the time and taking a peek at what I'm working on! I should preface before continuing with this post, this is my first project I've delved into in over 3 years. Last thing I made was some doodle in ZBrush back it 2017 (can be seen under my sketchbook topic). Kinda fell off art due to…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
WHO IS NEXT-GEN DREAMS 3D: Next-Gen Dreams 3D was founded in 2017 and has grown from a single freelancer to full professional team with the current internal team having over 30 years combined working experience in AAA and Indie Production. WHAT SERVICES DO YOU PROVIDE: We provide a full range of services that pertain to…
Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
Hey everyone, My current team at Kabam is seeking a VFX artist, preferably someone who has at least three years of experience in VFX and has shipped a couple of titles. The project will be Unity based and is looking like it will be a fun one. The Studio is based in San Francisco, and the position would require someone who…
Visit Crystal Dynamics at the Career Pavilion at GDC '07 (San Francisco, March 7-9th) Crystal Dynamics, the well-known and respected developer of AAA console titles like "Tomb Raider: Legend" and "Legacy Of Kain", will be at the GDC again this year. Please visit our booth (# 1114) at the Career Pavilion in Moscone Center's…