Real time render. Personal Project done in Unity, Assets Modeled in Maya, Textured in Substance Painter, lit in Unity HDRP. Original Concept, Responsible for all aspect.
What do I need to improve to make this look game ready? It's about 4k verts and uses 1 2k wood diffuse and normal, and 4 other 2k normal maps. I'm having some issues with the glass. The spotlights above it make the tops almost opaque. And a dojo I was playing with:
Wow! What an epic looking movie! Why is no one talking about it? Looks Bad Ass! Sure to be a blockbuster! <font color="#00254a">This is a new media global artwork by Eva and Franco Mattes <font color="#00254a">0100101110101101</font></font>
I would like to know if I can sell Speedtree files created for Unity in Unity Asset Store and in other 3d stores such as Cgtrader and 3d Squid? Regards
Guys, I am facing a shading problem. In Substance Painter there's no problem, but when I export it and import it to Unity it has a shading problem. In Substance Painter: And in Unity: Help pleeeeeeeeeeeeeeeeeaaaaaassssseeeeeeeee!!!!!!