eek cman! didnt see you there will try this one now :) Thanks The big map worked with the push modifier trick but not a second map. Going to do this one now but cant find filter maps to turn them off in render settings/ renderer. Even enabling GI doesnt show the function anywhere. No luck with the manual. Where do I turn…
this pigs want to control everything and everyone.. that's all about power to control and monitor things.. If they feel insecure they should educate yourself to understand risk and handle it properly not to make indirect damage(it can be taken as a electronic attack!!) to rest of world community.. off means you will have…
I figured out what the problem is, it appears to be a bug as far as I can tell. Do this to see the issue. 1. in uv editor grid options turn off axes, grid lines, turn on subdivision lines, hide grid numbers hit apply. 2. open uv editor and select some uv's 3. toggle isolate selected and add selected uv's to the isolate…
ok I'll turn off the smoothing groups Vig: Thanks for those suggestions on rumble The texturing done to soundwave has not been detailed at all other than the glass area and somewhat the head, Im going to be really detailing it up tonight, but Im going to be turning off the smoothing groups as everyone suggested I do plan…
No, not really; I'm talking about how you can have particles spawn all over a surface, and have them fly off. You could get some pretty awesome "peeling" effects with that. It's like how they do the "vampire desintegration" thing in Blade: have a bunch of particles spawn off a human shaped mesh. edit; now that you mention…
you know, once the monster jumps on your back, it's hard to shake him off. Livedoor was the biggest internet provider in japan... they got shut down within a few days, everything liqudated, because the guy who ran it pissed off a whole bunch of toffee nosed burocratic flesh bags by speaking his mind. Sony look set for a…
Ok back to it! After a long break while I worked on my CC2010 entry I'm finally getting back to the anatomy. I believe I left off at faces so here's some ZBrush action. Same sculpt, first with perspective on, second with it off. It's crazy how different it looks but I'm trying to work in both to get it looking decent from…
i agree and would actually say this: make the clean one slightlyCLEANER. like that sucker just rolled off the conveyor belt. little bit more rust and DIRT on the weathered. then treat that thing like it was dropped from 8 stories up. smash a corner...more dents and less gashes. put a blast mark on it like a grenade went…
I've always had my employer pay for health care that covers everything. Doesn't bother me really that people who can pay the basics themselves get dropped like bitches if they get something nasty. See how that works? If you won't help the people worse off than you, you can't expect assistance from the people better off…