@bort i know absolutely nothing about that quake 3 engine but the model looks absolutely adorable! heres my blockout so far; was hoping to get more done on my day off but oh well. im gonna play around with the silhouette a little bit more before i start polishing him. also i still need to figure out what to do with the…
Loving those concepts! For the 3d blockout, I would try playing with those light sources. I personally feel like there're too many competing lights. For the shot with the core and the corridors visible, I would turn off all of the corridor lights except the main focus corridor. This will attract attention more to that…
Wow I haven´t posted here in a long ass time, kinda tempting to throw the old stuff out :P Anyway I´m trying to concept my next character with blockout sculpts and paintovers. This is what I´ve got right now. The head is so far the only thing i´m actually working on in 3d. Trying to go for a vibe similar to Alien Isolation
Thank you for the feedback! I'll do another pass at her body shape to get the more stylized look I'm trying to work on since your comments are spot on. And yes! Those pins are definitely murderous at the moment, but that will be fixed, I'm still trying to get that blockout going so I have all the main parts before I…
I can't say that i'm 100% on these kinda environments. But as with all things make a proper blockout first. As for the background-ish round wall i say work with tiling materials. You should defenetly take a look at Virtuosic's thread It's very close to yours in a lot of ways. You should check into how to set up advanced…
As promised, after finishing the ercih Zann Project, Im trying to get hold of zbrush and try new approaches. So I took my previously designed character " The Robot Pirates" and im modelling /sculpting. I will be posting the progress as i move along until i completed the 3 characters. Character Blockout Cloth Layer/ Zbrush…
Thanks @ZombieDawgs & @Kohg The big ships were supposed to stay in place because they are loading stuff but I get what you're saying. The city, even the ships are really not detailed and are basically a blockout of what it could've been. I had to cut some stuff because of my deadline. I originally planned to let a mecha…
Oh I'm sorry, well I can't delete it so hopefully a mod moves it. The solid colours are just a blockout, so I know the basic colours of each asset, I want to hand paint all of the textures but I just don't know how to uvw map correctly for an environment. I think I should group all of the assets and add a uvw map and then…
Hey guys, A little update on Nävis. Gathered some more references from the comic and finished the marvelous designer simulations for the blockout. Next up is adding pockets, straps and general detailing of silhouette and wrinkles Any feedback is appreciated. If you are curious about this project, head to my Instagram…
Thanks everyone! @Elithenia Thank you. :) That's a good call out. Still working my way through the face. I'll keep that in mind as I work @lotet i'll explore that soon, thanks for the feedback! @JLeeD Thanks! I did the initial blockout in zbrush, just so I could play with the design. Then I went back to Maya to retopo and…