I don't have the faintest clue of how to do this with engine-specific tools but as long the base mesh is exactly the same—same number of vertices indexed in the same order—some 3D packages offer methods to transfer them between models. Eg.: Transfer Shape Key in Blender. I also know of an add-on to transfer blendshapes…
Hello, I always get paid by wire transfer / bank transfer from studio clients, which is always ideal, for other things I get paid with paypal which is less ideal since they have hidden fees in the currency exchange which is always about 5% less or more then the current market, so it's the same as they take a 5% fee on…
With Maya 2009. just open any tool's settings and choose the preserve UVs option. To do the same in pre 2009 versions use a transfer attribute node ( mesh > transfer attributes > UVs ) I still prefer transfer attribute method as it allows fer some uv fun same with a blend utility ( morph hack )…
You just need to use file output node in compositor pane. And what they called render layers is now View layers I believe. Mist etc, they call it "passes" or "AOV"s, You don;t have to save then manually either . Use file output too. Pay attention to color managment. What you see with viewer node is linear usually and png…
I guess I'm doing this. My Steam Workshop I'm working on a AK47 skin based on 80's sci-fi Anime like Akira, Macross and Transformers. Ref. Where I'm at now... In Workbench w/Background I'm not sure how I feel about the grips right now. I like the color but the indentations are a little funky because of the way the UVs are…
Hi guys, I got a problem importing to mudbox. When I do I just can't see anything. Sometimes it dosen't register the mesh even. I've tried to reset the transforms in max, ran in through zbrush and did a zremesh, and tried both .fbx and .obj. Anyone familiar with this? I usually don't use mudbox, just need it to extract…
Hello. I have a quick yes or no question. I accidentally took my low poly and fucked it up beyond all conceivable repair. I did transform along selected components and... well... this happened. I can't rebuild it without unwrapping, re baking, recreating and repainting everything from the ground up. I have a healthy…
Hello, i'm new to this forum, and also pretty new to graphics. I'm using blender, with this addon: http://blenderfbx.render.jp/ My problem looks like this: Is this problem with bad parenting? Weighting? Cause it looks like my models transform to local space of each bone. Also i give you the link for my topic on dota2 dev…
Hello, i'm new to this forum, and also pretty new to graphics. I'm using blender, with this addon: http://blenderfbx.render.jp/ My problem looks like this: Is this problem with bad parenting? Weighting? Cause it looks like my models transform to local space of each bone. Also i give you the link for my topic on dota2 dev…
I'm going to post random things in random order. Naturally I accept any kind of critique so feel free to comment out. Mainly I do sketches on Alchemy under 15 minutes expecially with mirrored output as normally I have little time to draw during week. I like a lot the fact you cannot undo mistakes so you always try to…