Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
With the body in there, heads number one and number three are quite a bit too small in my opinion which is why I would say number two is still my favorite.
The Grunts Axe looks fantastic. The staff looks okay but the skull looks to funny comic style for me. The two swords are too muddy with weak shadows and cant compete with the axe.
This is awesome. Nice job with the binding, too. I did two of these a while back with different covers, and the binding takes a fair bit of time to do right! Thirding the request for illos. :)
You are sculpting on too high a subdivision for your detail there mr man. Go down a level or two and start defining some shapes. Looks like playdough right now.