Disclaimer: Some of this is dependtant on using object space, and wont really work with tangent, but i tried to keep this as application-un-specific as posible. You can always follow all of these steps and then convert your object space map to a tangent space map in the end using xnormal's converter tool, but you will get…
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Thanks again for the replies, sorry if I sounded too much like a lazy little bitch with basic questions and all. I have been playing with Silo and started to get some modeling done. I also set up shortcuts and buttons for mouse, and for the first time I'm considering of just reverting to the default settings. I'll play…
Yeah, I understand that there are other ways to get this done and this does look like a waste of time and effort without context. What's spurred me into making this is the discrepancy in scale with the different methods. The environment I'm making for a game will end up with a large amount of brick and stone textures on…
@mrgesy Thanks for your comment. Yes, 1 year is long for a piece of work. At the time I wanted to not follow a concept and just have fun with how the piece evolved. If I managed to get something portfolio worthy out of it then great but it wasn't the goal of the project. I've not made process on it since my last post as…
Post the work here in the 3D Critique section and get other views on it, as one solution. I myself go out og my way to message older colleagues about their critiques regarding projects I have to see if they can see anything that I can imrpove on. It's usually smallt hings that'll take a lot of time to learn and get…
What I would like to see, is the option of seeing the in-game model preview (in engine), just like you can preview sets from the store. That would give people a way better idea of the model quality and not hide it behind pretty thumbnails. Don't get me wrong, I love pretty thumbnails. I make fancy thumbnails as well, but I…
Well then just ask yourself why ... You don't have to use the standard brush at high settings all the time. Maybe grab a piece of real clay and play with it. You'll soon realize that most of the time you are not adding clay, but naturally, you are mostly pushing and pulling things. So do just that in Z : push and pull…