Oh ok I see what your talking about, actually those Saw renders are the only renders I have of that model as of right now, that's the only render sheet that is like that. Maybe if I feel like it is really important I could go in and mask them out later, or make new ones, but for now I don't feel like its a big issue. I…
Yes it's quite confusing : First it depends in which render engine you are (top bar) : In that case, choose Blender Render or Blender Render. Then in the View Panel/shading you have two option : Multitexture or GLSL, - Multitexture is use to show texture with only a simple diffuse shading, if you don't have any lamp, it'll…
Nice render, I liked how Pete showed us his method of pimping his stuff at GDC, it was very informative, and really helps show off high poly stuff. For anyone interested in how to get that sort of render, here is a tutorial that explains it pretty well.…
GCMP, if you are trying to achieve realism in a render you pretty much never take a straight up render out of max due to the fact its far easier to iron out inconsistencies and tweaks in compositing/post than it is to constantly re-render. You will loose an awful lot of time. Plus the passes you generate for compositing…
Wow thanks for the visual Vig. I think I understand the concept of passes, but what do you mean in this specific application. Do you mean to render it a few times and then add the renders together in photoshop? Or does the renderer in max do seperate passes or is the concept of pass a higher concept that the renderer…
I imported a PLY model with vertex color embedded into 3DS Max. I then UV unwrapped it and need to transfer the vertex colors to a diffuse material. How do I directly transfer this color information to a bitmap without altering the color based on the ambient light of the scene? I read somewhere that it could be done…
Hi Polycount! I have recently finished a Daxter model that is currently being rigged so I can get some classic Daxter-like expressions, but I'd love some feedback that I can apply to my next model (or if I get great feedback on this, I can re-render this, have another go once he is fully rigged). More specifically, I'd…
Greeting friends, So heres an art test I recently submitted. I wanted to post it here on Polycount to get feedback from all the great people as to what you think of it - how I could improve, and if you think anything is particuarly nice that'd be nice to know too My limit was 1600 including the weapon - I came in at 1597.…
So I have a question about some great hardware options. So to explain my story I really hate rendering because it just takes too long and my computer is disabled from doing anything else in the process. I have some old laptops that Im not using is there any way I can link them to my main computer so that there processors…
small update: 1.) I've rigged a custom dummy for posing/modeling references and updated the "monastery action scene" accordingly. 2.) Also, had to came up with a simple solution for my texture extracting problems, which originated from having extreme high polycount for my tile. Thus I have to separately render each floor…