Greetings one and all, I thought I would start posting the assets I am working on for a largish mountain scene I am working on. Still not 100% sure in the direction so I decided to develop an asset library until I finalize my concept (which wont be pretty but it will do the job :D ) Here is a well I have been working on…
Hey guys! I'm making a new portfolio piece and I was wondering if I could get some critique on my latest sculpt. This is my first attempt at making an asset suitable for AAA games. The sculpt is based off the Japanese street fashion icon Hirari Ikeda. I chose her because I could never get bored of her face. I've been very…
Just wondering what the common practice is for uv mapping irregular meshes such as terrain for use with tiling textures. Just looking at this image here from John Germanns portfolio is a shot from one of Uncharted 2 levels: Can't get my head around how you'd split the mesh up uniformly to take advantage of tiling textures.…
I was wondering on the best way to UV map models for use with normal maps. The way i've been doing it is to try to keep distortion to the minimun, which makes painting the textures harder, especially when trying to get rid off seams. It also is very wasteful for texture space. I think i've read somewhere here that someone…
So I'm having this strange...issue (if you could call it that) with some of my UVW islands that I'm currently unwrapping in which the islands are squishing unless I quick planar map them. The only work around I have at the moment is to quick planar as much as I can and either straighten selection or use the peel mode to…
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
I didn't got negative response in posting game design related stuff here. So have fun with this small UI related thingie :) Game Design Trick #2 Sacred 2 - Floating Point Numbers
Hands down... [ame] http://www.youtube.com/watch?v=0b8slYsqT-E&feature=related[/ame] Dream Theater comes in a close second, however... [ame]http://www.youtube.com/watch?v=ieRFnlcsZ0g&feature=related[/ame]
This has to to with the indexing of the curve. It seem every part is indexed separately but this is not relayed onto the Index node ( only one dimension 0..n an not somethign like (1..p, 1..n) ~~ (Part , PartIndex) ) so on splitting teh curve the index "restarts" of some kind but then it is not correctly interpreted…
Hi guys, This is the announcement trailer of our project, I am working on.The idea on the project is to be able to explore the many worlds, relax, learn and play that feels real with stunning graphics.Enjoy the trailer. https://www.youtube.com/watch?v=CqcUbYIwgcQ Thanks for watching! Additional info about process: In the…