The trick for me is todo something every day. Even if you spend only 30min. Make it a habit. You can do a lot in 1h laser focused work. Even 20min renaming objects in your file or collecting reference images is something. If you spend 5h a week you have 250h you can work on private stuff a year. You can do 2 to 3 high end…
This is a case where rendering with mental ray brings some advantage, ( in scanline the following method does'nt work ) * create a composite material make the base layer your base material, Make the first layered material you wireframe material, you can even layer more materials this way, but of course the wire mat should…
@Ged yeah that one is cool!! Hey Adam, to answer your question yes, i would snap into my side view and create a joint in the direction i want for areas like head and torso that way the joint is created in the middle and it gives both sides a symmetrical weighting, for arms and such its not a problem as you can do it 2…
For baking normals you can just move your mirrored UVs outside of the UV area it doesn't need to be +1 exact, what is most important is that original part need to be inside UV rectangle and don't overlap with mirrored part. However what I see in your images I think you baked normals on mirrored mesh with vertices in the…
@Ashervisalis Never doubt in adding more geometry to bigger focuses (such as the large tabletop) to add fidelity. Right now the tables real blocky and its a main focus, so there really is no harm in adding more subdivisions in the cylindrical shape to make it rounder. If you're worried about some sort of tri-budget, cut…
I prefer to do it all in one bake but it is not always possible. If I have to merge a few normal maps, I do it like this. First I bake all of the pieces. 1. I make everything white from the normal map except the island that I want This way when I copy the whole image the island will be in the right place on the UV Map and…
been working a lot lately havent really sat down at my computer in a week other than to check the email. anyways heres the progress. crits welcome and probably be rewarded with a high five. 100% hand painted for those that want to know. @Mr Bear: i filled a layer above all the others with 100% black. i set the black layer…
Yes I took the leaf off the reference; finagled it in size and direction to create the leaf bunches; then created a 'blob' of six colors picked from the leaves in the reference to overlay on the bunches. The hair, skull and branches are straight hand painted. The statue was made from 6 layers consisting of a base color,…
Update #02: Hi guys! I managed to finish the scope, red dot, and decided to add a tactical laser sight... Here are some shots: So I'm gonna start working on the low poly and won't add any additional parts or variants, because I already have now about 180 objects in my scene and I don't want to work on this project forever.…
Why without particle systems? The trail particle is built for just that. To do it in the material you'd need to essentially build a trail mathematically. for really short trails you potentially could distort the circular gradient along the direction of motion of the laser point, but the long tail would not work. The only…