Thanks! It's a little difficult to claim things, the way the pipeline works is a 'finished' asset might be waiting for review for a few days (during which time the original artist will move onto something else). When director or CG supervisor give their feedback, i might be the only artist available so i'll fix it up or…
I'm really digging this. A couple minor nitpicks: 1. Maybe I've just been misled by years of seeing stylized, oversized boots on fantasy characters, but everything from the knees down just feels too small. Might be more realistic than what I'm used to, but it feels off. 2. Not that you didn't do a really nice job on the…
[ QUOTE ] didn't anyone else think the battle sequences were totally unbelievable eye-candy? I mean all the persians had to do was DUCK! or use their shields! [/ QUOTE ] watched a thing on one of those history channels about the real battle and while glorrified a lot it was fairly accurate in the fact that a small amount…
well i got some crits for you here: first of the cracks on the shield are way too regular. randomize more in terms of placing and size. also they all look like cracks, but what makes metal believable is not only cracks but also lighting and scratches. for hand painted a combination of some cracks and lots of scratches…
You are right, I've completely neglected his arms and didn't pay attention to the proportions. I'll try fixing this - I feel like I need to have another go at them at any rate, to fix nails and all that. Thank you for pointing out the discrepancies! Concerning mouthbag - I'd like to have the guy in the same position he is…
Wow it's me still trucking. Making a new thread because the other one might be a bit too daunting for anybody just seeing the project. I, of course, have a new design, making full use of the shader and rendering skills I've honed over the past one or two years. Some of the shots here are a bit outdated, using the old…
I just landed in San Fransisco to attend GDC. Can't wait to meet some of you there! This next iteration is getting pretty close to final. Further edits to this project will come later this month, but for now I've gotta focus down on school work, an indie game project, and sending out applications. Thanks for the help…