Hey, For some reason I'm getting this error when I try to load the script: Error: "C:/Users/xxx/Documents/maya/2014-x64/scripts/materialList_2013.mel" line 117.23: "$object" is an undeclared variable. // It's not happening with the previous version D: P.S: I tried putting it in the 2014-x64/scripts and prefs/scripts…
For the script to show up in the script list, you have to put it in the Program Files\[photoshop folder]\Presets\Scripts folder. Actually, yeah you can also assign whatever hotkey you like to the script through the Edit > Keyboard Shortcuts interface, even replacing the Step Backward shortcut. This is only available in PS…
The glove is looking great and love the scales Im trying to use the script but its not working for me. Are you using the slideknit on Max or Maya? Im trying the maya script and its not working for me. Unless Im missing something. I copied the scripts to the scripts folder and have my commands ready, yet nothing happens.…
Hey Sage, I'm browsing the max9 DVD, and I found a script that might be better, dunno. \Samples\Scripts\Examples\ASCII.dat \Samples\Scripts\Examples\Example_ASCII Read.ms --Created by: Ravi Karra [ravi.karra@ktx.com] --This scripts reads positional data from a ascii file and creates objects --You need to have the ascii.dat…
I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
A free update to the popular 3ds Max script. Polycounter Leslie Van den Broeck (Ravenslayer) has released a new and improved version of his popular Grabviewport script for 3ds Max. This script allows you to capture high resolution screenshots straight from the viewport, as well as animations. You can also capture multiple…
Hey guys, Just a small script i created for Maya. Maybe someone else will find it useful. Enjoy. Description: This script is similar to the regular "Combine" command for polygon objects, but it keeps the last selected objects transform node. Thereby you get to keep your object name, transform values, any keyframes on the…