Hi guys I followed this tutorial: https://www.youtube.com/watch?v=NAJhppttJgI and I want to add distance scaling on all the textures using pixel depth fade. I have this mask When I put the clamp output in a lerp to go between the small uv and large uv scale texture it gives this error. it says that the pixel depth is…
After playing a bunch of World of Warcraft and reading Expedition (an awesome artbook) I felt like making an alien environment. Here's my first one, which is pretty much a sponge but on land, hence the name landsponge! how original! The texture needs some tweaking because I did it at work so I couldn't preview it on the…
Hello I'm an artist from Bulgaria looking for work, usually I manage to fit 1 fullbody character into 1 week. https://www.deviantart.com/dqube/gallery https://www.deviantart.com/dqube/journal/Commissions-TOS-863476748
I'm totally new to the concept of weight maps in UE4/game engines! Could anybody tell me how it's done; what software's are needed for it? Tut links would be great! Thanks!
Been working a lot in the UE4 shader editor for this stylized grass. Thought I would share here. Uses all native UE functions without anything too fancy, it's easy to get a good result. Even has wind effect. Something simple, but really anyone can make something like this in no time at all. Funny enough, I actually hand…
Still have to do ground textures, a ton of shader work, and finalize lighting and composition. Getting the material definition in Unreal as clear as in the 3Do previewer has been a struggle. I have a thread in Technical Talk where I got the worst of it sorted out, but it's still not quite there: At least part of it is…
Bee a while since i posted anything. Been trying to soak up as much as I can to get gooder at painting these past few weeks. Here's a couple pieces from during that time (From Earliest to most recent) : And a full piece of that thumb. It twas quite a challenge and equally frustrating, but I think I did good xD AAand…
Just seen this. Really liked it. [ame] https://www.youtube.com/watch?v=clakekAHQx0[/ame] Man I know some of these people back in their day at Crytek. I am happy to see them still doing high şeel work in the industry. We need these people so that we can enjoy these tech back at home :D
Hi there, my name is Ramon Nuñez! I'm a freelance Illustrator and Concept Designer available for work Portfolio: https://www.artstation.com/artist/ramonn90 Check my portfolio for more Contact: r.a.n.r_16@hotmail.com / ranr16@gmail.com Payment through paypal! King regards
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…