Thanks guys, think im going to give the floating alpha plane a try since the area im working with is flat. I have another area that isnt flat, so i guess ill just work it mirrored
I would suggest paying closer attention to your reference, or find more natural reference. The silhouette is nice and the boney armor is cool, but the lack of anatomical realism is holding it back. Sharks are smooth and stream-lined. They don't have fat folds or double chins. They also don't have lips or eyelids. Muscle…
I am strugling a bit with this. What would be the best way to create natural folds for a hanging flag ? That way so I could bake them to the low poly. Paint ? Sculpt ? Or is there another "faster" way ?
Hi! Because i love Unreal Tournament, i modelled the Classic Flak Canon from UT 99. I know that there are missing some details like the Ammo Display or Details on the magazine. Maybe i will bringt this to the end. Please tell me what you think (Pictures made in the DDO Previewer):
Anyone can help me with this. The command is giving me an error Error = ( // Error: line 15: Flags must come before objects: -ed ) textFieldButtonGrp -buttonLabel "Browse" -tx $cfp -bc rsFileDialog rsTxtFld -ed true filepath;
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Is there a quick way (perhaps a script) to reset the floating window positions for max (and the same for maya). It can be a right pain in the arse faffing around trying to get the material editor to show up again after you unplug a second monitor.
Started to work on a floating island concept with the advice of a friend, I'm going to try and finish this with the least amount of assets as possible. I have the heightmap and the masks for now. I should be able to reuse some of the vegetation from previous projects.
Hi there, here are some feedback on the portfolio :) Gear of war inspired tower barricade: Looks good to me, nice texture, shapes, and detail. Definitely my favorite piece in the portfolio. If I was looking at these models I'd really like it if there were some examples of wires and materials to get a better sense of your…
Hey all, this is the flak 88 canon that I've been working on, this is the current highpoly, please c&c, I tried to give it some lighting but I'm not the best at lighting :P If you would like better shots of specific areas lemme know and I'll post em. Thanks everyone!