Hello lovely people of polycount! I just have a quick question, more like asking for your opinion : Is my taste in design shit? *Before I move on, my Artstation : https://www.artstation.com/artist/doodlok and my improvement thread : http://polycount.com/discussion/178177/davids-improvement-thread-cc-welcomed#latest That…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
just finished this last night. loved the fact that a few areas took me a few tries to get through. overall I'd say Moscow looks pretty dam god considering we have over 90 warheads targeted at Moscow alone.
Character artist sought for work on machinima project Photographer looking for artist to: Re-texture and modify two base models of bodies Combine bodies with supplied photo-textured heads Generate LODs Prepare for use in Cry Engine 2 via Maya animation import. I have a pretty cool animation workflow using Maya and MayaCGF…
Hi! Here is the last model, a full stylized character mage.Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!https://www.artstation.com/artwork/y4dYVx
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
I dont know if you guys have been watching developments with the industry at large the past few years via IGDA and other organizations (like the local WSA). There is a push to have employees "certified" to work in particular areas by companies and recruiters. The reason behind this is to cut the amount of money wasted…
I agree about UI cleanup. I mean, WTF is with the Render to Texture dialog? It's friggin chaotic. Material Editor needs an overhaul. I mean, I know Max much better than your average artist, and yet there's still some shit hidden in that interface that I almost never use even though it might be worthwhile. For…
Copied and pasted from my most recent update on my ConceptArt.org sketchbook thread. I figure not everyone goes over there, so I'll spread it around... did a bunch of scanning tonight... Here are some assorted scraps I've managed to accumulate over the last month or thereabouts. Pencil scribbles (the shapes are from…
stylish so far man! 1:1 scale is a huge thing. I never really though about it until I started working in the industry. figured you can always scale anything at any time so it's not a big deal.. turns out it can waste a ton of time if you don't start at 1:1 scale(matching your game's engine). :D Looking forward to seeing…