Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
Texture atlasing is to get rid of the pause where the engine has to stop to change textures/shaders when rendering polygons. It's not always the texture fetch that causes this as it may just be that the engine always pauses between polygons with a different shader/texture on them. It's highly engine specific as different…