Hello,
Since I have been just following tutorials for the last 2 month to be able to do something with 3d max, mudbox and the cryengine I soon wanna start doing my first scene, probably from a concept art.
If this scene reaches a sufficient level, I want to add it to my (future) portfolio.
What I was wondering is; when you are doing work for your portfolio, do you ever use the pre-made objects from the game engines?
What about grass and vegetation?
Like in the cryengine it is just very inviting to use the vegetation, the roads and decals ...
Or do you do everything from scratch?
Another question goes to the block-out... Do you start the block-out directly in the game-engine or eg in max? (I can imagine then the scales wouldn't be right in the game-engine if you start it in the 3d-app.)
When doing work for the portfolio, do you bother much about performance, collision-boxes, LOD-models etc?
I hope someone can help me out clarifying my starting doubts.
Thx in advance!
Greetings
Andr
Replies
I think using CE3 you shouldn't run into any scale issues, just do some tests, follow some of the free eat3D tutorials. So I think blocking out in max is fine, just import it into CE3 for a run around.
I'm no expert though, I'm sure others can clarify