I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
So I'm dealing with an old piece of mesh that was collapsed to editable poly with isoline checked in turbosmooth it looks like. Is there a way to easily rebuild the object? Some sort of maxscript that could remove points that do not have intersecting isolines would be perfect I'd think...
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
This deal is pretty insane: http://www.wolfire.com/pack And if you already have pre-ordered Overgrowth, check your email, you get NS2 for free! This made my evening :) Also follow the Wolfire blog if you can, they update daily and it's very interesting to read: http://blog.wolfire.com/ So yeah, spread it and help these…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
The big deal was it came out in 2004. It did a great deal for storytelling, immersion, and just plain illusion of life in linear shooters. The basic gameplay, though, was hitscan turret combine soldiers and the magical medpack journey. Did not age well at all.