Hey guys, I´ve written another tutorial for using Decals CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video. Please let me know if anything is unclear or if you run into any problems. Cheers, Simon
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
Also redid the lighting. Have to figure out how to place the decals without manually placing them. I dont understand why some of the decals look flat even though they have been made properly.
Is there a way to bake decals with alpha down and a texture down to a new set of UV? Example: I have a texture on a plane to replicate a wall and an a number of graffiti textures with alphas on planes and I want to bake down to 1 texture, to a new plane that has a different set of UVs Thanks