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Dealing with mesh that was collapsed from isoline turbosmooth

Junkie_XL
polycounter lvl 17
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Junkie_XL polycounter lvl 17
So I'm dealing with an old piece of mesh that was collapsed to editable poly with isoline checked in turbosmooth it looks like. Is there a way to easily rebuild the object? Some sort of maxscript that could remove points that do not have intersecting isolines would be perfect I'd think...

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