If I was to build a conventional piece of software, I would still use unreal to make .exe or whatever app. There is no other answer out there that beats UMG truth plus all it 3d capability...lastly, source control flexibility and redundancy easy with content browser.
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
I thought it would be a nice idea to have a Pirate LULU, there are several concepts I made for her, but these are some wips of her development. When I went to a convention people loved the idea, as well friends that play the game thought it would be this concept to be introduced in the game. To be honest I am quite nervous…
@AA3D: Thank you very much for your feedback. You got a good point. I can't participate in the discussion (else I might influence the survey), however I should point out the difference between human language and computer input: while terms like "to the back", "a little bit", "over there" are perfectly fine for humans to…
I'm just throwing my 2 cents in behind CamelCase with the occasional underscore, if they let you. It really helps to check with your programming team and work out a convention early on. They usually have a very specific standard that they adhere to and generally would be pretty happy if you stuck to it. Or they will work…
No, you are not dreaming this - we are teaming up with Valve yet again for another contest! Just like when we teamed up with Valve for the TF2 Polycount Pack, we're kicking off a brand new contest for Valve's Dota 2 where the winners will have their entries included in the Dota 2 store for a chance to earn some money from…
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
Polycount and Reallusion announce the launch of the 2016 Character Design Contest. 3D artists are invited to enter from July 22nd to October 16th. The contest theme is open, so use your imagination. Submit a fully rigged, animatable 3D humanoid character to win. Total $4000 USD Cash for 1st, 2nd and 3rd place and many…
Wow, I am very honored to be a part of the first batch of winners. Thank you very much to those who have helped me with the technical hurdles I had to confront, thank you to the fellow participants of whom I learned techniques and workflows from, and special thanks to those who have expressed their support during my…