I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
I know fellas how you're missed threads with my projects B) It's time for me to look for a job, so I decided to refresh portfolio with a new artwork. My goal here is to create a character for my UE5 FPS "game" Azimuth Cold, which will be a real portfolio piece. It will include character, weapon, fpv animations, setup in…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
I wanted to tackle this one on my own at some point, just haven't gotten around to it. It would be a nice break from the materials in hard surface concepts of the past couple rounds. https://www.artstation.com/artwork/nQ5Aqe Everyone loves cyberpunk: https://www.artstation.com/artwork/zAN8b6…
Hi, Here's car models which I've made for mobile game Assoluto Racing (both iOS and Android). Depending on the car polycount somewhere between 22-25k triangles (this includes everything so wheels, interior etc.) Some lighting baked into Vertex Color. Screenshots from Blender viewport.…
Hey guys, this is work which I did in accordance to the orders for a workshop dated June 19, 2014 at VTC academy, Hanoi. Hope you like it! Title: Catwoman Version by Dsculpt Studio Country: VietNam Software: 3Ds Max, Maya, Vray, Zbrush
I go though the job submissions myself at my co and for me the most important thing is quality of arwork. The problem however is that 80% of the emails I get when posting a job take me 5 minutes to get to the actual artwork; huge zipped file, slow website, poor website design or too long of an email to even bother reading…
Heres another dump from the sketchbook Day 15 Reference: https://www.artstation.com/artwork/EawqZ0 by Karrah E Day 16 Reference: https://www.artstation.com/artwork/Evoxm2 Wild Rift Zyra by FafaLei Day 18 Reference: https://www.artstation.com/artwork/YB1K0X by SUN MAN Day 19 Day 20 Reference:…