Hello all. After some months of hard work, we have Alpha Wars on the App Store :poly142: The game is made with Unity 3D. The highest poly model is about 350 triangles, and most of the models are about 200 vertex so they can be batched and use less drawcalls. The hardest thing was cutting down visuals to something that old…
Tried to push it a little more, unfortunately this "pushing" is the hardest part for me. :( I also reduced the texture size to 512x512 as this is (afaik) the texturesize for WoW props. I also textured the stone-table which standing next to the wodden one in the concept. The idea here was to create some heavy which can be…
Dry Soil with white stones First time that I have put something on my store. It's customizable and I made sure that it works with lower resolutions than 4K Would make me happy if you check it out ! https://www.artstation.com/finnisengardt/store/2Vzp/dry-soil-4k-substance-material
A really well done piece. Not much to pick apart really just subjective things. One thing would be the practicality of a raised "bump" below a set of stairs. Some flag stones or wooden decking at the base and / or this area flattened out would make more sense and allow the building sit into the environment better.
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hello, I have used lots of stuff from Unity Asset Store on the past, with different levels of modifications in my games.But I have run into some clear piracy content and I want to make you guys aware that you should be extra careful about using stock stuff. Piracy content:…
Items available for purchase in the Dota2 store : Spirit Of The Howling Wolf - a Sniper set with Bright and Dark color variants. Each item can be set to "Bright" or "Dark" individually from the Armory screen - that means 25 possible combinations ! :) http://www.dota2.com/store/itemdetails/20321 _ _ _ _ _ _ _ _ _ _ Strength…
It's totally doable, and works extremely well. What you have to do is not to store the PBR information directly in the vertex color themselves, but rather, use the vertex colors (or material IDs) to separate the model in chunks and then modulate that in your material nodes. UE4 does this very easily and you can save a ton…
Hey all. Having a bit of an issue here that maybe you guys could help with. I've been projection painting a model in mudbox from some reference images of two different men. My problem is that the lighting on the two are very different and the skin tones are all over the place. I was wondering if anyone had any tutorials or…
at some point, I can't seem to figure out when, my presets for GW exporter completely stopped working. No matter what I do to them, my existing presets continuously reset to "true" for exporting MTLs with each OBJ i export. So every time i use them i have to turn this off. What's worse is that any maxscripts i write/use…