Hey guys - just curious what your thoughts are on maintaining remote jobs at studios rather than moving for jobs? I currently live in a city that does not have a big game dev scene and most of the jobs would require me to move. Ive managed to work remote for a couple studios the last few years while living here, which has…
Greetings polycounters! I'm in a bit of a dilemma, and I wanted to hear your take on it. I currently consider myself a 3D artist (Mostly props, buildings, with a bit of environments) and I am currently unemployed. To add to the problem, circumstances mean that I can't work on-site anywhere and that remote-work is my only…
Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
Hey guys, I've got an old iPod Touch 1G that used to successfully run UDK Remote without any issues at all. Due to apple completely irradicating my device, I have lost UDK Remote because the minimum version is: 5.0.1. I have contacted Epic regarding an IPA file of the first version of UDK Remote for older devices, to no…
I see some job postings where studios say they have both remote and in-office jobs. How does that work? Is every meeting on Zoom regardless if you're in the office or at home? Im just used to either in office or remote, but not a mix of the two. Just more curious how studios handle that.
Thank you for the review i'll modify my scene, and those learning resources are great! I’m not too attached to the black bars, so you’re right,I can just remove them. Thanks again! : )
None of them are problematic really. Any of these would be fine on today's hardware. If I was being super nit-picky, I would lean towards D, just because the corner triangles are evenly-sized. Some renderers don't like long thin triangles. Simon Schreibt explains a bit of the "why"…
I have been working fully remote for the last 3 years so I'll try and share my experience and what I have seen in the industry job offeres that hit me up recently: so counterplay is a fully remote, small to mid sized studio of ~100 ppl, we have people all over the world but generally in US/western europe timezones so there…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…